Thelal

Shadowy Sorcerer of Supernatural Seemings

Description:

Thelal Halfborn
Male Human Sorcerer (Tattooed Sorcerer) 3
NG Medium humanoid (human)
Init 3; Senses Perception +0

Defense

AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 17 (3d6+2)
Fort 3, Ref 4, Will 3; +2 vs. death

Offense

Speed 30 ft.
Melee Spear of the Manhunter +2 (1d8-1/×3)
Spell-Like Abilities
   3/day—ghost sound (DC 15)
Sorcerer (Tattooed Sorcerer) Spells Known (CL 3rd; concentration +10):
1st (7/day)—magic missile, mage armor, color spray, ray of enfeeblement
0 (at will)—resistance, detect magic, read magic, prestidigitation (DC 14), message

Statistics

Str 8, Dex 16, Con 12, Int 12, Wis 10, Cha 20
Base Atk
1; CMB 0; CMD 13
Feats Fey Foundling, Spell Focus (illusion), Varisian Tattoo (Illusion)
Traits focused mind
Skills Bluff +11, Fly +7, Intimidate +9, Knowledge (arcana) +7, Spellcraft +7, Stealth +7, Use Magic Device +11
Languages Common, Hallit
SQ bloodline tattoos, bloodlines (shadow), familiar tattoo, Nighteye(30ft)
Other Gear Spear of the Manhunter, Wand of Burning Hands (38 charges)
140 GP

Special Abilities

Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on Will saves You gain the Alertness feat while your familiar is within arm’s reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Fey Foundling Magical healing works better on you
Focused Mind +2 to Concentration checks
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Varisian Tattoo (Illusion) Spells from chosen school gain +1 caster level.

Schopenhauer
Hedgehog
Diminutive magical beast (animal)
Init
3; Senses low-light vision; Perception 1

Defense

AC 19, touch 17, flat-footed 16 (
3 Dex, 4 size, +2 natural)
hp 6 (1d8-2)
Fort
0, Ref 5, Will 4

Offense

Speed 20 ft.
Space 1 ft.; Reach 0 ft.

Statistics

Str 1, Dex 16, Con 6, Int 6, Wis 12, Cha 7
Base Atk 1; CMB 0; CMD 5 (9 vs. trip)
Feats Athletic
Skills Bluff +0, Climb +5, Fly +13, Intimidate -1, Spellcraft +0, Stealth +19, Swim +5, Use Magic Device +0
SQ improved evasion, spiny defense

Special Abilities

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spiny Defense As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While r

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Bio:

Thelal does not speak much of his past – what is known is that he grew up in the north near Irrisen, traveled to the south, and has only returned recently before meeting his adventuring companions. He often speaks of his mother, a Sidhe handmaiden in the unseelie court of Queen Titania. He has not spoken of his father.
Thelal is reserved and pensive, but also prone to bouts of intense humor as well as melancholy. He appears to have an aversion to most metals – particularly those that are made by the industry of man. He complains that they are unsightly and make him itch.

Thelal

Reign of Winter jacobzwaldman Archon