Triaxian Martial Artist


Male triaxian (winterborn) monk (monk of the sacred mountain) 10 (Pathfinder Player Companion: People of the Stars, Pathfinder RPG Advanced Player’s Guide 114)
LN Medium humanoid (triaxian)
Init 5; Senses low-light vision; Perception +19


AC 30, touch 23, flat-footed 24 (3 armor, 5 Dex, +1 dodge, +1 luck, +2 natural, +2 shield, +6 untyped bonus)
hp 118 (10d8
Fort 11, Ref 12, Will 11; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +1 trait bonus vs. divine spells
Defensive Abilities iron limb defense; DR adamantine monk (dr 1/—), 1/—; Immune disease


Speed 60 ft.
Melee unarmed strike +14/
9 (1d10+2/19-20) or
   unarmed strike flurry of blows 15/15/10/10 (1d10+2/19-20)
Special Attacks flurry of blows, stunning fist (10/day, DC 19)


Str 10, Dex 20, Con 18, Int 10, Wis 18, Cha 8
Base Atk 7; CMB 10; CMD 32
Feats Combat Reflexes, Crane RiposteUC, Crane StyleUC, Crane WingUC, Deflect Arrows, Dodge, Improved Critical (unarmed strike), Improved Unarmed Strike, Snatch Arrows, Spring Attack, Stunning Fist, Toughness, Weapon Finesse
Traits history of heresy, warded against witchery
Skills Acrobatics 18 (30 to jump), Climb 7, Escape Artist +9, Intimidate +5, Perception +19, Ride +9, Sense Motive +17, Swim +8; Racial Modifiers 2 Perception
Languages Triaxian
SQ bastion stance, fast movement, ki pool (11 points cold iron, lawful, magic, silver), maneuver training, monk vow (vow of truth), seasoned, wholeness of body (10 hit points)
Combat Gear jingasa of the fortunate soldier; Other Gear amulet of mighty fists 2, bead of newt prevention, belt of physical might +2 (Dex, Con), blind man’s fold, bracers of armor +3, cloak of the yeti, glarecutter goggles, handy haversack, hex nail, ring of ki mastery, 6,130 gp

Special Abilities

Adamantine Monk (DR 1/–) (Ex) Gain Dr/-, 1 Ki: Double DR until next turn.
Bastion Stance (except mind-affecting or teleportation) (Ex) Cannot be moved if you start and end the round in the same space.
Bead of newt prevention When bearer fails save vs hostile polymorph effect it is negated & the bead destroyed.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense

Damage Reduction (1/-) You have Damage Reduction against all attacks.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows 8/8/3/3 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
History of Heresy 1 save vs. divine spells
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Iron Limb Defense (Ex) +2 Shield AC if you start and end your turn in the same space.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Ring of ki mastery (2 at a time) Store up to 2 ki as swift action, if 1 then +2 to some CMDs, if 2 then reduce ki costs by 1 (min 1).
Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.
Spring Attack You can move – attack – move when attacking with a melee weapon.
Stunning Fist (10/day, DC 19) You can stun an opponent with an unarmed attack.
Vow of Truth (
2 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.
Wholeness of Body (10 hit points) (Su) Use 2 ki as a standard action to heal own wounds.

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